![]() ![]() ![]() ![]() Also this includes pixar's "denoising as a post process" which is really amazing (and might even be applicable to cycles renders).Ĭycles shading graph is very limited (but well chosen) compared to the flexibility of Renderman Shading Language. Cycles is hard to use for animation because it is very noisy, it's fast to get an initial image (great for tweaking) but it's slow to get a noise-free image.
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